Announced and launched today, Varjo’s enterprise-focused VR-2 brings support for SteamVR content and improves on the headset’s ‘bionic display’, which delivers ‘retina’ resolution at the center of the ...
Tactical Haptics, developers of the Reactive Grip controller, are showing their latest prototypes now with attachments for the Vive Tracker, Oculus Touch, and a custom-built SteamVR Tracking solution.
Valve’s SteamVR platform is an amalgamation of software and hardware technologies; while Steam renders the VR experience, much of the hardware technology used in the HTC Vive was designed and ...
In a community update Valve has revealed plans for improvements to its SteamVR system. In particular, much progress has been made in refining and improving the base stations Valve uses for tracking ...
More than 300 companies have licensed SteamVR Tracking technology over the last two months, Valve revealed on Wednesday as part of a press release announcing its developer-focused Steam Dev Days event ...
Valve has officially dropped its in-person training requirements for SteamVR tracking certification, making it easier than ever for peripheral manufacturers to produce virtual reality accessories that ...
In order to make realistic VR content, it’s not enough to simply program some 3D objects. To truly mimic real physics, you have to be able to track objects, and in some cases, even use object tracking ...
The SteamVR Knuckles controllers being developed for HTC Vive want to offer way more than just motion tracking; these controllers can track your fingers without you having to worry about dropping them ...
Valve has announced third-party VR hardware makers will be able to use a royalty-free license of SteamVR Tracking, essentially no longer giving manufacturers an excuse for bad tracking. SteamVR ...
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