Alexandre Amancio has a vision to save AAA games, and it means going smaller rather than bigger.
For ‍ ‌‍ ‍‌ ‍ ‌‍ ‍‌ a long time, it has been felt that game development at the very top level is like a secret club—one that is being protected by large budgets, quite a lot of work during the crunch ...
Passing as a triple A game is tough as the developers need to create a game with a smaller budget, while also making it have high production value. Whether this be through the game's graphics, ...